Facebook is continuing its push to make virtual reality mainstream.
During the company’s annual Oculus Connect developer conference this week, the social networking giant unveiled its new $200 Oculus Go VR headset that, unlike many rivals, doesn’t require a personal computer or smartphone to operate.
Facebook CEO Mark Zuckerberg pitched the new headset as the “sweet spot” between the company’s $400 Rift headset and the mobile phone-powered Gear VR headset that Facebook sells in partnership with Samsung. Facebook hopes the cheaper headset will convince more people to try virtual reality.
In this edited interview with Fortune, Facebook’s chief technology officer Mike Schroepfer discusses the new Go headsets, his views about VR’s cousin technology, augmented reality, and the impact of relatively new Oculus chief Hugo Barra.
Fortune: Why did it take this long for Facebook to unveil a VR headset that doesn’t need to be tethered to a phone or computer?
Schroepfer: I think that the first couple years of VR is just getting VR to work. Just getting Touch [motion controllers] to work, getting the software to work well on the Gear VR, and getting developers to develop great experiences.
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Source:: Fortune.com – Tech